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Deena Dixon Mariska Hargitay. On Reed's first night, Higgins heads for a meeting at a warehouse, telling Reed he doesn't need to know the details.
Moments after Higgins enters the building, it explodes, killing Higgins. In the aftermath, Navarro returns Reed to Dixon's command.
She tells him he can keep his recently earned promotion and work plainclothes , but is not to investigate Higgins' death, as Navarro wants the investigation to remain internal to OCU.
Whitting believes Higgins was about to reveal the identity of the mole, which is why he was killed. Prior to his death, Higgins told Whitting to bring Reed into the investigation should anything happen.
All Whitting knows about the mole is that they are in contact with four major crime organizations in Manhattan. Higgins had made contact with socialite and philanthropist Teresa Castillo Socorro Santiago , who he believed may be able to help him get inside the cartel.
She gives Reed information leading him to the Magdalena safe house , where he chases down their leader, Rey Paolo Andino.
However, Rey turns out to be head of the Latin Lords, the main rival of the Magdalena Cartel; the Cartel was using Reed to take out their competition.
Reed discovers Teresa's real name is Magdalena Rojas, and she runs the cartel. He arrests her, but she tells him she doesn't know who the mole is, only that as their information was always accurate, she knows it is someone high up in the OCU.
Reed next goes after the Palermo Mob. Whitting tells him that when the last Don was imprisoned in , the mob went into decline.
Recently, however, the remnants have begun to organize. Whitting believes a new Don has emerged, but is unsure who it may be.
After taking down the mob's lucrative illegal organ operation and interrogating the new don's right-hand man Alfie, Reed is led to the family's don, Vincent Tuzzi Fred Berman.
When Reed interrogates him, he says he never met the OCU mole; all their business was conducted over the phone. All Tuzzi knows is that he has a Spanish accent.
Reed next investigates the Presidents Club; a gang run by five men using pseudonyms of former Presidents of the United States. They control the supply of a new drug called "Pop", a combination of ecstasy and cocaine.
Four of the leaders call themselves Lincoln , Hamilton , Jackson and Grant. The overall leader is called Benjamin, who takes ironic pride in the fact that Benjamin Franklin was never President.
Reed saves Kobi from a drive-by shooting , and kills Jackson. Kobi tells him Benjamin's real name is Lionel Jones Cornell Womack , a famed rapper and music producer.
Grant leads Reed to Jones' building, where Reed fights through Jones' men to his zen garden on the roof, seeing him kill Kobi. He interrogates Jones, who tells him he doesn't know who the mole in the OCU is, except that he calls himself "El Jefe.
Whitting has only one way for Reed to make contact with Leeland; his step-sister, Vivian Jennifer Chu recently ran away, and Shen has been unable to find her.
Witting tells Reed where she is, and Reed returns her to Leeland, pretending he wants to cut a deal for The King to distribute Leeland's merchandise in Harlem.
Leeland puts Reed in contact with Lin James Hong , who handles local distribution. However, Leeland discovers Reed is an undercover cop and orders Lin to kill him.
Reed survives, and based on the information Lin has given him, goes to a Chinese dock ship where their human smuggling operation takes place. After he takes down the captain of the ship and interrogates him, Reed heads to Leeland's headquarters, where Leeland tells him he doesn't know who the mole is, but he does know a bribe is set to be picked up at a locker in Grand Central Station.
Reed calls Whitting, telling him he believes Navarro is the mole, and asking for a search warrant for the locker. Inside, they find the money, although Navarro claims he has been set up.
Whitting arrests him, and, thinking the case closed, Reed heads home. However, in the subway, he is approached by Higgins. Reed immediately realizes Higgins was the mole all along; he knew Whitting was getting close to him so he faked his own death and then set up Navarro to take the fall.
Higgins asks Reed to join him, offering him a bribe and threatens to expose his role in the massacre 5 years ago, but Reed refuses.
He pursues Higgins through a subway car, eventually killing him. As a reward for Reed's work, Whitting promises to pull some strings to get Isaiah a hearing with the DA.
In an alternate "Bad ending," Navarro kills Whitting when he tries to arrest him, and Reed pursues him into the subway, killing him.
As Reed heads home, he is approached by Higgins. Reed is unsurprised, having realized Higgins had faked his own death.
Higgins asks Reed to join him in Mexico, but Reed kills him. The game ends with Reed sitting in the subway station contemplating what to do with Higgins' money.
The game, under the provisional title True Crime 2 , was unofficially scheduled for a third quarter release, and was expected to be unveiled at the upcoming E3 event.
Each of these franchises is targeted at a different consumer. On May 18, Activision debuted a trailer for the game.
The trailer revealed nothing about the plot or the location, but simply featured Marcus Reed arresting some criminals. The competition's winner would win a Chrysler , Reed's car when the game begins.
The Chrysler available in the competition was present, as were DJs playing songs which would be featured in the game. All that was confirmed at E3 was that the game would definitely be released on current generation systems.
On June 22, , True Crime ' s official website revealed the game would take place in New York City, with an image of the Manhattan skyline appearing as the site's wallpaper.
Clarke has been with the NYPD for twenty-five years, seventeen in homicide. During his time on the force, he was involved in such major cases as the Son of Sam investigation, and the collapse of several of the " Five Families ".
Of his involvement with the game, Clarke stated. Activision approached me because it set out to create a really deep cop game in New York City and felt I could provide insight into what it is really like to be on the front lines and do police work in the city.
They felt the more they knew about the realities and details of the job, the better game experience they could make. Specifically, they wanted to know everything -- how interrogations work, how we use informants , what type of weaponry is available to officers, how we train, the ranking system , how you become a detective , how precincts work, what members of the Street Crimes Unit do, how murder investigations work, what the badge looks like, how crime tracking stats work, how officers talk, the most dangerous parts of New York, the types of crimes I encountered, some of the stranger situations I've encountered, the humorous stuff that happens on the job, what undercover cops wear, the dangers of undercover and more.
I also looked at the game itself for authenticity -- to give them advice on how to make NYC look and feel real. I also reviewed the script to give them tips -- having helped create an authentic cop drama, I was able to help them translate the realities into an entertaining game experience.
In his efforts to help Activision make the best game they could, Clarke found a compromise had to be reached between reality and the nature of videogaming;.
Working on an entertainment vehicle, and specifically working on a videogame where it is all action all the time, you have to find a way to make the reality of police work fun within the context of the game.
For instance, in real life, an interrogation may take five to ten hours to get a tough perp to "flip" and tell you what really happened.
Obviously, that doesn't always make a good gaming experience. I tried to lend my expertise to describe all the major events and key interactions that take place in "real life" police work and then Activision finds a fun way to integrate this police work into the game.
You'll find interrogations, citations , arrests, use of informants, undercover work, pursuits, and more in the game. We also talked about some of the more dubious behaviors that have taken place in police work -- cops going bad and taking bribes , extorting , going rotten -- these types of events are also in the game.
A work-in-progress build of the game was first shown on September 7. Activision revealed the basic plot and announced the branching storyline system from Streets of LA was not being used.
Instead, when the player fails a mission, they would simply be given the option to replay it, meaning story content wouldn't be missed.
Marcus Reed would be voiced by Avery Waddell. The soundtrack's headliner was Redman , who was recording an original song for the game, and would also be an unlocakble character with his own minigame, much as Snoop Dogg had in Streets of LA.
Tim Riley, worldwide executive of music at Activision, stated "As an East Coast artist who paid his dues performing in the clubs of New York City, Redman's inspired rhymes bring the gritty realism of the city to life in our game.
His bold lyrics and hard-edged funk beats capture the vibes of the city, from Washington Heights to Harlem and all the way down to Battery Park. As part of the video game's launch, PUMA announced a unique sneaker mission within the game, and the production of a special edition sneaker.
In addition, players could purchase the limited-edition True Crime RS sneakers within the same New York City stores in the real world. I think it disrespects all police officers.
It's a tough job, a dangerous job, and this undermines what police officers try to do. I'm saddened that some former members of the department are linked to that video game.
He makes it harder for everyone working the job. True Crime: New York City received "mixed or average reviews" across all systems; the PlayStation 2 version holds an aggregate score of 60 out of on Metacritic , based on forty-seven reviews;  the Xbox version 60 out of , based on forty-three reviews,  the GameCube version 59 out of , based on twenty-five reviews;  and the PC version 54 out of , based on twelve reviews.
IGN 's Chris Roper scored the console versions 7. His main criticism was "it doesn't really take any risks [ It simply feels unpolished.
Eurogamer 's Jim Rossignol scored the PlayStation 2 version 6 out of 10, writing " True Crime trips over its own inflated Nikes with just a few too many moments of lamentable emptiness.
And there is little in the way of humour. Considering it's a console and not a five year-old PC running this game, it's unacceptable.
Out of nowhere, the frame rate will completely bottom out while Marcus patrols the streets. There are also collision detection issues and edge detection problems that cause you to get stuck on the edge of a platform.
That's not all--the game will actually freeze up entirely from time to time [ The gameplay has a few almost-decent spots, but the technical problems far outweigh any faint hope this game ever had of being enjoyable.
If you're curious about what a video game looks like before it goes through adequate testing and quality assurance, then by all means give this one a try.
True Crime: New York City did not sell well, falling considerably short of Activision's expectations. By the end of its first month, it had sold over , units.
True Crime: New York City was originally intended to have been the first part of a two-part series set in New York and featuring Marcus Reed,  but the second part was never made.
Due to the game's critical and commercial failure, Activision dropped plans for any future True Crime games.
However, towards the end of , they approached United Front Games to develop an open world game for next generation consoles set in Hong Kong , and unrelated to the True Crime series.
Activision hoped the new ideas brought to the table by United Front could help revitalize the True Crime franchise.
In February , however, Activision cancelled True Crime: Hong Kong , claiming that due to "quality issues," further investment would not make the game competitive in the open world genre.
Hirshberg stated that the increase in budget and subsequent delays meant the game would have to be "a pretty incredible success in order to be worth the investment that it was taking to get it done.
However, in August, Square Enix acquired the publishing rights to the game, although they did not buy the rights to the True Crime franchise, which were retained by Activision.
In December , Activision abandoned the True Crime trademark completely.